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You'll want to prefer the native (analogue) iControlPad to the (digital) iCade in some games like the well-known Hydra so that you can control them via the analog stick, which is highly important with this game. The Xcode version, on the other hand, does: As the Cydia version only knows iCade (but not iControlPad), it doesn't offer a way of selecting from between the two: The two versions' dialogs shown after pressing any button (or, with the Xcode version, the analogue joysticks) are also different. While the Xcode-based one, in addition to iCade, also supports iControlPad in native iControlPad (A+X) mode, but, unlike the Cydia-based version, doesn't support WiiMote. supports WiiMote (but not the analogue joystick add-on, the Nunchuk, as is also presented in my demo video) supports iCade (or iControlPad in strictly iCade mode) but not the native (analogue) iControlPad mode The two versions, as of today, also differ in that the Cydia-based one Now, let's turn to the question of controlling the game with external hardware game controllers, as opposed to the on-screen one.īluetooth game controllers: iControlPad, iCade, WiiMote If you do run into this problem, check out the posts HERE for a solution. Interestingly, I haven't been able to reproduce the error, not even on a completley re-downloaded, clean copy. Note that some people complained about the missing corevideo.h.
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If you do re-set all these, the results will be something like this (with a different name after "iPhone Developer (currently matches iPhone Developer", in the parentheses, of course):Ĭongratulations, you can now compile (just click the arrow in the upper left corner) and deploy the project! Just remember to copy the game ROM ZIP files via iTunes File Transfer, as you would do with AppStore games. Previous Xcode versions, while, personally, I prefer them to the new version, can't compile for iOS 5.) Start it load /Projects/mame/iMame4All-iOS4/Xcode/iMAME/iMAME.xcodeprojĤ, double-click the project name in the upper left corner and navigate to the " Build Settings" pane (third from the left):Ħ, in turn, click all of the three rows containing " Les Bird" and change the values to " iPhone Developer" (highlighted in the next screenshot): (The rest of my tutorial discusses only Xcode 4+ it so that you can also compile for iOS 5.
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Generally, all you need to compile iMame4All for Xcode for your iPad is:ġ, create a /Projects/mame/iMame4All-iOS4 directory in the root of your Mac OS X driveĢ, copy all the subdirectories from the ZIP file there (first, download it from HERE, of course)ģ, download and install Xcode 4.
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I've written a full tutorial on how this needs to be done: Yes, it'll run on even the iPad 2 with an iOS version 4.3.4+ or the iPhone 4S, which are both non-jailbreakable right now. If you have a Mac and also a paying developer account, you can easily deploy the emulator on it, even if you don't jailbreak your device. Using the iControlPad-enhanced Xcode version on not (necessarily) jailbroken devices Install it as usual (tap the “Install” button in the upper right corner.) After this, you can freely drop your ROM files (they can be ZIPped) into /var/mobile/Media/ROMs/iMAME4all/roms on the iDevice and start the emulator. You won't want to install it until I officially release it. (Disregard the other entries in the screenshot above, particularly “ iMame with iCP support”, which is an experimental version of my build of the fully iControlPad-compliant, Cydia-compatible version. It's all very easy: you just search for “imame” in Cydia and select “iMAME4All” from the list: Using the Cydia-based version on jailbroken devices Of course, the faster devices, the better. Any iDevice will do and the application is universal running on both small-screen devices like the iPhone and the iPod touch and large-screen ones, that is, the iPad. The first requires jailbreaking your iDevice, the second “only” having a (paid) developer account and a Mac with Xcode.
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No, unlike on Windows Mobile, not the newer, vastly superior (NeoGeo / CPS), “only” the older ones, but it's still more than nothing, isn't it? And it's free – and is also compatible with several Bluetooth game controllers (see below). (Note that the linked article doesn't show inline images if you need them, check out THIS instead.)įortunately, on the iDevice, it's also possible to play MAME games.
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If you come from Windows Mobile and are into playing MAME arcade games, you may well remember my full article dedicated to the emulation of arcade machines, including MAME, on the platform.